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Welcome to The Place for Pokemon Fans!

 
About Pokemon
 

Pokémon is a world famous Japanese brand, which covers a wide variety of products. Divided into multiple media, began with the electronic game Pokemon Red and Green, for the Game Boy portable video game in February 1996.

Pokémon is the creation of Japanese developer Satoshi Tajiri and his friend, designer and designer Ken Sugimori.

After their first games, others were a total of 27, and the series has been expanded to several manga, a card game official, an anime, now in its 11th season, and 11 movies already released, and 12 in production. Pokémon has become a pop culture milestone in the 90s and the sale of its games exceeded 180 million units worldwide, bringing the series to be the second biggest selling Nintendo (the first famous Mario Bros) and also throughout the world, on both occasions behind the Mario Bros. games of the series.


The origin of the entire series of video games are for Nintendo consoles. The main features of Pokémon games are the need to bring together various monsters and the option to choose which form part of the group and how the player will be trained. Several times, the games were considered innovative in the context of the query as Pokémon Red and Green is a possible link between video games, connected for two children from playing through the Game Link cable, allowing the exchange of Pokémon and battles between the players.

Created by Freak game, Pokemon games had intended to interact with the players and make them interact with others, battles and exchanges of Pokémon from one version to another. The video game known as Pokemon RPG original always below a defined road map, which is to catch all Pokémon possible, be the champion of the coaches more winners in the region and also a defeat for criminal organization to dominate the world.

 
the beginning of Pokémon
 

Pokemon

When young, Satoshi Tajiri had as a hobby entomology. When it grows, Tajiri decided not to a university and always had resigned the job that his father gave arcades to play, until he decided to do a technical course and then created his magazine, known as GameFreak. Working in the magazine, Tajiri met Ken Sugimori, with whom friendship and has worked for a long time.

With the growing success of the NES, the two decided to create something innovative console. Tajiri magazine transformed into a company, Game Freak, and began working in a game. Launched in 1989, the puzzle game Mendel Palace (known in Japan as Quinty) made a reasonable success and marked the beginning of the history of the company. The following year, the two decided to create a game for the Game Boy, who had done a great success with Tetris. In view of the game Link Cable, Tajiri thought the idea of moving information from one to another Game Boy. Influenced by series like Final Fantasy and Dragon Quest and associate with the idea of metamorphosis, Tajiri created an RPG where the monsters could evolve and be passed from one laptop to another.

Taking the project from Nintendo, Tajiri, who had the basic idea, and Sugimori, who had drawings of monsters, received advice from Shigeru Miyamoto, creator of Super Mario Brothers. and The Legend of Zelda, to improve the game, then known by the name of the dish of Monstruo.

The production lasted five years. In the meantime, the Game Boy was already in decline and Nintendo, without ideas to the laptop. Few of the Game Freak believes that the game will succeed even with the lack of resources, the company shares were in check with pocket monsters. In February 1996, was launched Pocket Monsters Red & Green. Initially, the game was not successful, but as the months passed, more units were sold, to reach the mark of one million copies in a year.

Nintendo decided to take the series to the West. However, the name was renamed by Pokémon because there are a number of Mattel known as the Monster in my pocket and also to be launched soon after the seizures in Japan The series has become a resounding success in the United States, with Pokémon Red and Blue sold over 200,000 copies the first week.





 

 

 


 
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